I, Frankenstein – review

I Frankenstein poster closeup

Like watching someone else play a bad videogame.

Have you heard about this new videogame called I, FRANKENSTEIN? If not, don’t blame yourself; the commercials and posters probably left you thinking that I, FRANKENSTEIN is a feature film. They even hired a few movie actors to make it seem more like a – well, like a movie, and adding to the confusion the demo version is currently playing in theatres, so you can check it out and decide whether it’s a game you’d like to play. Unfortunately, the answer is: No.
Now I know what you’re saying: How could a videogame with Frankenstein’s Monster caught up in a war between angels and demons not be super-exciting? I mean, at the very least, there must be some cool graphics and battle scenes, and stuff like that, right? Well, yeah, the computer graphics are great – almost like a movie – but the game itself is surprisingly dull, for reasons I’ll get into shortly.
First, here’s what you need to know about the game’s story: You play Frankenstein’s Monster, an immortal artificial man with superpowers. You get caught up in a war between Good and Evil over the fate of mankind. You don’t really care much about mankind, because mankind hates you because you’re ugly, but eventually this hot, blonde doctor chick puts a bandage on one of your wounds and so you fall in love and decide humanity’s okay after all and take up sides against Evil.
I should pause here and mention that Aaron Eckhart (who was really good in THE DARK KNIGHT) reads the lines for the Frankenstein Monster. His presence is supposed to make this feel more like a real movie than a videogame, but you can sort of tell he knows he’s just filling time in between the action game-play which is the real reason someone might buy a game like I, FRANKENSTEIN. I suppose if they made a real movie out of this game, with him in the role, he’d probably do a much better job.
Anyway, acting aside, I had a really problem with Frankenstein’s Monster as an avatar, because when you play a videogame, you want your in-game character to be the most kick-ass warrior around like Lara Croft in TOMB RAIDER, or Alice in RESIDENT EVIL, or even John Grimm in DOOM, but Frankenstein just didn’t seem all that powerful in this battle between Good and Evil. I mean, yeah, he’s superhuman – which is good in a videogame – but does being artificially created really make you strong enough to battle angels and demons?
I was thinking maybe the idea would be that the opposing forces were so evenly matched that the monster would be able to tip the balance one way or the other, but instead it turns out to be that Team Evil just needs to study the Monster to learn something that will help them; meanwhile, Team Good doesn’t want the Monster to fall into the hands of Team Evil.
So your game avatar is really a pawn in what should be his own game instead of being the hero driving the acting. And it even turns out that Team Evil doesn’t even really need the Monster; all they need is the journal telling how the Monster was created, so the Frankenstein Monster avatar is that much less important to the game’s outcome.
At least, being superhuman, the Monster can fight, but though the action is nicely rendered, the fight scenes just don’t look that challenging to a potential player. Basically, any weapon with the game’s peculiar religious symbol carved on it will kill a demon, so all you have to do is pick up any weapon and hit a demon with it. That’s all there is to it. Not much strategy or skill involved. In fact, you wonder why Frankenstein’s monster need to be superhuman to do that. Anybody could hit a demon with a stick with a symbol on it. Or if the demons were too fast for that, why not carve the symbol on some machine gun bullets and just fire away?
So, uninteresting avatar and unchallenging fight scenes – at least the game might survive on the strength of its visuals, right? Because the fights are so easy to win, you should be able to quickly breeze through lots of cool settings with great-looking backgrounds and soak up all that wonderful atmosphere, shouldn’t you? Sadly, no.
Probably the biggest problem with I, FRANKENSTEIN is the way the “story” keeps interrupting the action and slowing down your progress from scene to scene. Once upon a time, you just killed something and then moved to the next level, where you could at least enjoy the graphics even if the game was not too exciting; now, however, videogames pretend there’s a story that ties all the death battles together, even though it’s pretty obvious that the story doesn’t really matter.
I’m not saying there’s shouldn’t be a story, but it needs to fit a little more smoothly into the game. Here, it just bogs the game down, constantly – in fact right from the beginning, when we get this prologue which acts like one big exposition dump telling us how “Adam” (as he is eventually named) was created by Victor Frankenstein – as if we didn’t already know that. In fact, I’m betting a big part of the reason they named the film I, FRANKENSTEIN is because they know we all know who Frankenstein is.
And that’s not all: the prologue also tells us way more than we need to know about the war between angels and demons. I mean, we get it: angels=good; demons=bad. About the only thing “new” here is that the angels call themselves gargoyles because they camouflage themselves as gargoyles, but I could have figured that part out for myself.
Unfortunately, figuring things out for yourself is not something I, FRANKENSTEIN ever lets you do. As boring as the prologue is, I took it in stride, because that’s the way these games start now, with the little introductory clip before the real game begins; sure, the absence of a “Skip” button was frustrating, but I figured a few minutes of tedium is par for the course before you get to the good stuff. Boy, was I wrong! Once you get into the actual game-play, the game keeps stopping to explain everything – and I mean everything. There’s never a moment when you wonder what to do next, because the character dialogue spells out what, where, and why before you start each new level.
This would be bad enough if I, FRANKENSTIEN were a non-linear game with multiple paths you could follow; however, the progression is strictly linear, with no two ways about it, so there’s really no need for explanations to justify “decisions” that are predetermined for you by the game. It’s as if they game designers realized their actual story was too flimsy to hold your attention from one level to the next, and so they tried to cover it up by giving you step-by-step explanations why you had to go on to the next scene and defeat the next demon or whatever.

Naberius (Bill Nighy) wants his scientific team to unravel Frankenstein's secrets.
Naberius (Bill Nighy) wants his scientific team to unravel Frankenstein's secrets.

Again, I’m not saying we shouldn’t know why things happen, but part of the fun of a good game is strategy – weighing options and deciding what the next move should be. Here, it’s all laid out for you, and it left me wondering whether the designers even know who their target customers were. The fight scenes and computer graphics make I, FRANKENSTEIN look a cool game for teenage boys, but the constant hints and suggestions about what to do next make I, FRANKENSTEIN feel more like a lame Interactive Hidden Object Game for ten-year-olds. You know the kind: you can’t “lose,” because the game always tells you what to do next. (“Congratulations! You have found Frankenstein’s journal! You can use it to revive your fallen demon hordes and route the angelic gargoyle army!”)
What this means is that I, FRANKENSTEIN is predictable from beginning to end. Not just the usual predictability, where you know you’re going to win if you pay attention and play well – but scene-by-scene predictability, where you know what to do to complete each level even before you start playing that level. Watching the I, FRANKENSTEIN demo in theatres the other day, I ended up feeling like I was watching someone else play a videogame – someone not very talented. At first I wanted to take the controls for myself and show him how it was done, but after seeing how easy it all was, I just lost interest.
Sure, there would be a little more suspense with my fingers pushing the buttons to make Adam swing his club and whack his demon adversaries, but that’s not enough to make a satisfying game experience. I want some challenges, some puzzles, and adversaries whose weaknesses need to be discovered and exploited. To be fair, there is just a tiny bit of that in the end, when Adam comes up against the “boss” demon (named Naberius and played by Bill Nighy – another actor whose presence makes I, FRANKENSTEIN seem almost like a real movie). For some reason never explained (which is weird when you consider who much trivial stuff is explained) Naberius cannot be killed by weapons with the weird religious symbol carved on them.
If you plan on playing I, FRANKENSTEIN yourself, I recommend you watch the demo version on you X-Box at home and stop at this point before it gives away the solution for killing Naberius, which is just about the only halfway decent surprise in the whole game. As for me, as I said, I saw the demo in a theatre, and it totally gave away the solution for killing Naberius, which instantly killed any interest I had in ever adding this game to my collection.
The I, FRANKENSTEIN demo was show in 3D at my theatre, which did add a little bit to the game. I liked seeing wide-angle shots of the ancient cathedral (where the gargoyle order resides), which was surrounded by modern buildings, while demons swarmed the cobblestone streets for the final battle. But the 3D technology has its problems, especially when the game pretends to be a movie. If they had just done the whole thing with computer-generated imagery, it probably would have looked okay, but when they mix the real actors with the computer stuff, it doesn’t always line up properly – and in 3D, the alignment problems are more obvious. Like, there’s a scene where this character shifts from human form to his true demonic appearance, and his head is too big, kind of like a balloon – or more like that joke they do on THE TONIGHT SHOW, where they paste Jay Leno’s face on the body of some guy streaking through a football scene. Except the scene in I, FRANKENSTEIN is much funnier.
The last thing I will mention is that the actress who played Hannah McKay on the last couple seasons of DEXTER shows up as the doctor who sorta falls in love with “Adam.” Which is kind of funny, because on the TV show she fell in love with a serial killer who she thought might kill her because he had killed lots of other people, and now she falls in love with a monster who she thinks might kill her because he killed Victor Frankenstein’s bride Elizabeth in that long boring prologue I mentioned above. But of course her blonde hair and good looks provide an invulnerability shield that guarantees she will survive through the closing credits.
Which, come to think of it, are the best thing about I, FRANKENSTEIN: at least there’s no post-credits teaser promising us a follow-up to a game no one wants to play in the first place.
[rating=1]
On the CFQ Scale of 0-5 Stars: avoid!
I-Frankenstein-Poster-resize
I, FRANKENSTEIN (January 24, 2014). A Lakeshore Entertainment production, distributed by Lionsgate Entertainment. 93 minutes. PG-13. In 3D. Directed by Stuart Beattie. Screenplay by Stuart Beattie, based on a screen story by Beatie and Kevin Grevioux, based on the graphic novel by Grevioux, inspired by the character created by Mary Shelly. Cast: Aaron Eckhart as Adam; Yvonne Strahovski as Terra; Miranda Otto as Leonore; Bill Nighy as Naberius; Jai Courtney as Gideon; Socratis Otto as Zuriel; Aden Young as Victor Fraknenstein.

JACK THE GIANT SLAYER & THE LAST EXORCISM PART II: CFQ Spotlight Podcast 4:09

CG giants threaten humanity in JACK THE GIANT SLAYER.
CG giants threaten humanity in JACK THE GIANT SLAYER.

Once again, America has taken a look at the latest revisionist fairy tale and sighed a collective, “Why?” JACK THE GIANT SLAYER flopped at the box-office in its opening weekend, despite a mammoth budget, attractive leads, and director Bryan Singer expanding the story of a humble peasant vs. a ravenous giant into something that incorporates a plucky princess, an enchanted crown, a sardonic soldier, a war between giants and humanity, and much, (maybe too) much more. But is the audience’s resounding apathy deserved? Come join Cinefantastique Online’s Steve Biodrowski, Lawrence French, and Dan Persons as they discuss this 3D attempt to do bigger better and weigh whether this version distinguishes itself from the revisionist lot, or is just more fee-fi-fo-fum.
Plus: Steve gives his capsule review of THE LAST EXORCISM PART II, and what’s coming to theaters next week. [NOTE: the podcast capsule is spoiler free. For a more in-depth look at what’s wrong – and almost right – about the ending, check out the review posted here.]


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Jack the Giant Slayer: Review

Jack-the-Giant-Slayer-Poster-439x650There’s no magic in this beanstalk, and viewers foolish enough to spend money on tickets are likely to feel as cheated as Jack when told he’s been swindled out of a horse and cart for a few worthless beans. The root of the problem lies in a fatal uncertainty about exactly what JACK THE GIANT SLAYER is supposed to be: a grim fairy tale, a light-hearted adventured, or an epic LORD OF THE RINGS knock-off. Whatever the intent, with its British flavor and oddball mix of humor and horror applied to a fanciful childhood tale, the film recalls JABBERWOCKY (1977). The misbegotten result would seem to suggest that only Terry Gilliam should direct Terry Gilliam films. (After all, if he couldn’t get it right, why should we expect anyone else to?)
The jumbled screenplay (credited to four different writers) mixes in bits of “Jack the Giant Killer,” “Jack and the Beanstalk,” and the “King Incognito” plot device (in which a royal personage takes on the guise of a peasant in order to get a street-level view of the kingdom). There is also a love story and a villain plotting to overthrow a kingdom, and needless to say, there is a third-act ogre battle.
If this sounds like more than enough to fill up an entertaining movie, then I am not doing my job, because JACK THE GIANT SLAYER feels empty – of warmth, romance, humor, and most especially wonder. The exposition plods; the jokes fall flat; the adventure stalls; and the love story withers on the … beanstalk, I guess.
Director Bryan Singer is undoubtedly talented, but he does not have the required deft touch for this sort of thing, nor does his frequent collaborator, screenwriter Christopher McQuarrie. The opening prologue is a cut-rate version of THE LORD OF THE RINGS: THE TWO TOWERS, telling us what we need to know without making us care. The “clever” cross cutting between Isabelle the Princess and Jack the farm boy foreshadows their eventual union, but the parallels are ridiculously exact and leave the end result in absolutely no doubt, so that the love story feels over before it begins.

Two heads are not better than one for this giant
Two heads are not better than one for this giant

Unable to install a Sense of Wonder into the proceedings, Singer and McQuarrie eventually resort to visceral  shocks. Giants (whose visages are impressively detailed if not cleverly designed or particularly expressive) munch and crunch their victims, both animal and human, which seems a bit daring (though not explicit, thanks to the PG-13 rating), but in the end it amounts to little more than gratuitous titillation, something seen and then forgotten in time for the happy ending.
In a way, this points up the difficult of transferring fairy tales to the screen. The strength of the original lies in its simplicity and in its literary form: terrible things happen – as when, for example, the Big Bad Wolf devours the first two of the Three Little Pigs – but those deaths are abstract and symbolic on the page, a warning that bad behavior leads to bad ends, while the audience identification figure survives by doing the right thing. The characters are archetypal, without distinguishing details to bring them to life in a way that would make them mourn their demise. Children can enjoy these stories without being traumatized, enjoying the thrill of fear and the cathartic satisfaction when their hero triumphs, often by exactly a grizzly retribution on the villain – a safe, simple morality tale that works precisely because there is no gray area to cloud the issue. Movies, which usually at least attempt to create individual characters have it a lot tougher; the visceral impact is stronger, eclipsing the moral point, which in any case is usually not profound enough to warrant being expanded beyond a few pages.
JACK THE GIANT SLAYER certainly has little to say that would suffice to justify the running time. Unless you think it is profound wisdom to opine people of lowly station may aspire to something bigger. Or that a princess should get to know her kingdom. Or that her father shouldn’t marry her off to a scoundrel. Strangely, for all its attempts to build Eleanor up as a strong female lead, her role remains that of a damsel in distress; her appearance in armor is just another form of bling, not indicating that she is actually going to do anything.
Ewan McGregor
Ewan McGregor

But wait, not all is lost. Although romantic leads Nicholas Hoult and Eleanor Tomlinson are undermined by the script insistence on keeping them bland (Hoult made a much better lover when he was a zombie in WARM BODIES), the supporting cast shine through. Ewan McGregor is dashing as the princess guard, Elmont; his confident smile hits just the right tone – almost tongue-in-cheek, but not quite. Ian McShane is an impressive king. Bill Nighy provides an intimidating voice for the lead giant, General Fallon.
Best of all is Stanley Tucci as the scheming Roderick. In fact, he is too good. He makes you hate him so much you want to see him dispatched with – well – dispatch, but if and when that happens, what else has the movie got?
Stanely Tucci steals the giant's throne - and the movie.
Stanely Tucci steals the giant's throne - and the movie.

Well, the film does have that colossal confrontation toward the conclusion, when the giants rain down on humanity like organic meteors. The siege is reasonably well done because it relies not only on visual flair (giants hurling burning trees over the castle walls) but also on at least halfway believable depictions of how a human army might attempt to hold off a horde of giants. Truthfully, a bit more could have been done with this (showcasing – for example – how leverage might be applied by a smaller adversary to topple a larger foe), but at least the screenplay pulls off an interesting variation on “Chekov’s Gun” (you know, the one that’s loaded in the first act and therefore must be fired in the third) – in this case, a leftover magic bean that Jack puts to good use at a crucial moment.
As is almost obligatory these days, JACK THE GIANT SLAYER is being presented in 3D engagements. Although officially not a post-production conversion, the film often looks like one. The early quiet scenes (of our lead characters as children, listening to bedtime stories) do provide a nice sense of depth, as the production design offers a genuine fairy tale ambiance. But once Jack and the Princess grow to young adulthood, and the action-adventure elements take over, Singer opts for camera angles and lens choices that create a resolutely flat look, with only a mild separation between the characters and the backgrounds. In a few cases, when we see human from the POV of giants looking down, the results are noticeably bizarre, with the human form stretched to ridiculous proportions, suggesting Reed Richards of the Fantastic Four.
Nicholas Hoult rides the beanstalk
Nicholas Hoult rides the beanstalk

JACK THE GIANT SLAYER is another sad example of a big-budget movie with all the production value Hollywood can offer (including a fine score by John Ottman) but little in the way of inspiration. If not for the spark of life provided by the cast, the film would be dead as a diver after leaping off the rocky cliffs of the giant’s land in the clouds. In striving to be big in execution, the film feels small in imagination – a fact strangely underlined in Singer’s occasional choice of downward camera angles that lend a diminutive-looking stature to the giants. Taking something meant to be large and making it look small is no great accomplishment. If, instead, Singer had taken Warwick Davis (who shows up in a bit part) and cast him as a giant – now, that would have shown at least a touch of wit.
[rating=2]
JACK THE GIANT SLAYER (2013). Directed by Bryan Singer. Screenplay by Darren Lemke and Christopher McQuarrie and Dan Studney; story by Darren Lemke & David Dobkin. A production by Warner Brothers Pictures, New Line Entertainment, Legendary Pictures. Cast: Nicholas Hoult, Eleanor Tomlinson, Ewan McGregor, Stanley Tucci, Eddie Marsan, Ewen Bremner, Ian McShane, Warwick Davis, Bill Nighy.

TOTAL RECALL: CFQ Spotlight Podcast 3:31

We Can Remember It for You, But It's Gonna Cost Big Time: Colin Farrell's internal world gets rocked in TOTAL RECALL.
We Can Remember It for You, But It's Gonna Cost Big Time: Colin Farrell's internal world gets rocked in TOTAL RECALL.

What is reality? What is identity? How long can a soul survive when one’s perceptions and one’s self are subject to electronic editing at a moment’s whim? These and many other fascinating questions are raised and almost immediately dropped in TOTAL RECALL, director Len Wiseman’s retelling of the Philip K. Dick tale of an ordinary working Joe discovering his own secret life courtesy of  a recreational brain reprogramming service. The story was previously brought to the screen by Paul Verhoeven, with Arnold Schwarzenegger starring, but does stripping the film of Verhoeven’s camp, satirical outlook and bringing in Colin Farrell as a more credible protagonist automatically mean the scenario regains the challenging, visionary paranoia of the Dick original?
Cinefantastique Online’s Steve Biodrowski, Lawrence French, and Dan Persons come together to explore thematic opportunities offered and missed in this latest remake, as well as dissecting the appeal of the film’s post-apocalyptic world and evaluating whether the core concept of the Rekall memory implant system makes any sense to begin with. Click on the player to hear the discussion.

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Wrath of the Titans & Mirror Mirror: The Cinefantastique Spotlight Podcast – 3:13

FUUUUNNNNNGUUUUSSSS!!!: Sam Worthington's gonna need a vatful of Purell in WRATH OF THE TITANS.
FUUUUNNNNNGUUUUSSSS!!!: Sam Worthington's gonna need to bathe in a vatful of Purell after this moment from WRATH OF THE TITANS.

In the curious ecology that is Hollywood, a film that’s best known as a poster child for what not to do when converting 2D to 3D and for a declarative that become something of a pop-culture punchline has to, of course, have a sequel. In WRATH OF THE TITANS, there’s no Kraken-releasing, but that doesn’t mean demigod Perseus (Sam Worthington) doesn’t have his hands full, what with his brother Ares (Edgar Ramirez) teaming up with his uncle Hades (Ralph Fiennes) in order to sacrifice big daddy Zeus (Liam Neeson) in an attempt to resurrect Kronos, a big-ass lava guy who also happens to be father to Zeus and Hades. It’s a family thing, see?
Cinefantastique Online’s Steve Biodrowski and Dan Persons get together to discuss how director Jonathan Liebesman (BATTLE LOS ANGELES) fares in tackling this new installment of the mythological franchise. Then Lawrence French joins them to give his reactions to two other releases: the fractured fairy tale, MIRROR MIRROR, and the ominous horror exercise INTRUDERS. Then Dan weighs in with his thoughts on the low-key cloning drama, WOMB. Plus: What’s coming in theaters.

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Harry Potter and the Deathly Hallows, Part 1: November 19

Harry Potter and the Deathly Hallows, Part 1The penultimate entry in the Harry Potter film series opens nationwide; advance screenings begin just after Thursday midnight (technically Friday morning.) The film will be available in standard engagements and in IMAX 3-D. Eying the approaching demise of their profitable franchise, Warner Brother has divided the final Harry Potter book into two films. Presumably this is the first time in cinematic history that the 7th installment in a franchise carried the designation “Part 1.” The plot: As Harry races against time and evil to destroy the Horcruxes, he uncovers the existence of three most powerful objects in the wizarding world: the Deathly Hallows.
Director: David Yates. Writers: Steve Kloves (screenplay), J.K. Rowling (novel). Stars: Daniel Radcliffe, Emma Watson, Rupert Grint, Bill Nighy, Richard Griffiths, Julie Walters, Alan Rickman, Ralph Fiennes, Helena Bonham Carter.
Harry Potter and the Deathly Hallows Part 1 Harry Potter and the Deathly Hallows Part 1 Harry Potter and the Deathly Hallows dumbledore Harry Potter and the Deathly Hallows Radcliffe Grint Watson Harry Potter and the Deathly Hallows Helana Bonham Carter Harry Potter and the Deathly Hallows, Part 1 Harry Potter and the Deathly Hallows Part 1 harry-potter-deathly-hallows-daniel-radcliffe-emma-watson Harry Potter and the Deathly Hallows: Part I
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